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Hi, I'm Joe, a sound designer and a postgraduate student in Sound and Music for Interactive Games at Leeds Beckett University.

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I am an avid gamer. I've been into games since I was little, the first game I ever played was 'Fable: The Lost Chapters' for the original Xbox.

 

I've been passionate about audio and music since for a long time. When I started uni, I gained an obsession and interest in game audio and sound design - this has been my goal ever since. I arranged my uni modules with a focus on game audio through electives that I had chosen. 

CV Download Here!

Hobbies & Interests

  • Field recording

  • Listening to music

  • Collecting records

  • Playing guitar

  • Watching films

  • Walks 

  • Interested in cars 

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  • Gaming

  • Learning new things

Software Experience

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Skills & Qualities

  • Designing high quality sounds that are representative of the visuals.

  • I have a high attention to detail.

  • Strong listener towards feedback and having the initiative to work on feedback points.

  • Skills in the implementation of audio through a game engine such as UE4/5, or through middleware such as Audiokinetic's Wwise.

  • Extremely passionate about sound design and game audio!

  • Skilled in multiple DAW's, but mainly use REAPER.

  • I am an avid field recordist! I use a Zoom-H5 with a shotgun and X-Y attatchment.

  • I have skills in software synthesizers such as Phaseplant.

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Favourite Games for Audio

  • Halo Infinite - The weapons are awesome, very visceral, impacting and reactive sounds.

  • Cyberpunk 2077 - Incredible detail into the whole sci-fi, dystopian genre (My favourite sounds are the glitchy sounds featured in the UI, and the overengineered vehicles to match the setting)

  • Alien Isolation - This game scared the life out of me with its threatening audio, making the player feel like they are never safe; keeping you on your toes. The use of ambience is EXTREMELY effective, one-shot sounds around the player making them judge every movement.

  • Doom (2016) - Awesome soundtrack, heavy-hitting weapon design and tremendously exaggerated gore sounds

  • Skyrim - The magic sounds are extremely representative of the visuals, and the ambiences are detailed through the many environments such as a forest, mountain top castle, or even an inn where the player can rest. 

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