

Uni Investigation (UE5)
This was my final uni project where I made two versions of a soundscape in a game - one in stereo panning spatialization and one in binaural. I then gathered participants to play the game blindly as in they didn't know which version they were playing, then they answered a questionnaire and finally the results were collected to determine how binaural has an effect on the players sensorily immersive state.
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Skills: UE5, Native Audio, Procedural Sound Design, Asset Management, Binaural, Area Loops, Source Loops, One-Shots, Layered Variation, Modulation Variation,

Frozen Cove (UE5)
This is a project for my game audio assignment where I learned how to use UE5 alongside various techniques to create soundscape with cues and systems, and gameplay with variables in audio.
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Skills: UE5, Native Audio, Procedural Sound Design, Asset Management, Area Loops, Source Loops, One-Shots, Layered Variation, Modulation Variation, Variables.